Index — 2026
Selected work
Each entry is a case study: the problem, the design that answered it, and what actually happened when players got their hands on it.
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- 01
Gig Crawler
A co-op dungeon crawler where every run is a contract, built on deterministic netcode.
2026 - 02
When Stars Speak
UX review of a first-person job sim where you read strangers' futures in the sky.
2025 - 03
Veshike
A memory game built around the Namahage legend — hunt down the village's lazy people.
2026
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