Projects — 2026
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Gig Crawler
A roguelite in development, where I design the systems, the enemies and the player experience.
2026 · Game Design / Systems / UX/UI

When Stars Speak
The UX design process behind a first-person job sim: read your clients' futures in the stars.
2026 · UX/UI / Game Design

Veshike
A horror-but-funny memory game about the Namahage legend, made in 48 hours at Global Game Jam 2026.
2026 · Game Design / UX/UI
Nothing filed under that discipline yet.